Act Two, Chapter Twenty Eight "Release the Ashen Company" (22-01-2022)

Spending a day in Sierrona the Ashen Company make plans to hunt down the young Kraken, researching what info they could and finding out where it's lair is situated. At the end of the day the group return to meet Luther Strand to let him know of the meeting and Luther agrees to attend.

After a good night's rest the group walk out the the harbour, knowing the kraken's lair in a straight down swim Cade casts water breathing on the group, Lotty alters herself to sprout gills and webbed hands whilst Cade transforms in to an octopus to help swim down to the lair. After an hour of swimming they find a dark entrance to a cave and make their way inside.

As they progress through the tunnel in complete darkness Kel turns himself invisible and Lotty re-sprouts her gills, Cade leads the way through the darkness in his octopus form only to find himself looking like a tasty Kraken snack!

As Cade is swallowed by the Kraken Lotty finds herself grappled by a snake-list Water Elemental leaving Kel invisible, alone and in complete darkness. As Lotty swings away at the water elemental Kel and Cade think quick, Kel makes his way to Lotty and thunder steps her free from the grasp of the Elemental whilst Cade summons a draconic spirit inside the Kraken causing more than a little indigestion. 

After the trading of many blows between the Ashen Company begin to get the upper hand as Cade dispatches the Water Elemental. As Cade struggles to stay out of the Kraken's stomach it throws Kel and Lotty around it's lair heavily wounding them. Not content with swallowing Cade the Kraken swallows Lotty after him and she falls un-conscious; as something kicks in with Lotty she digs deep and finds herself not only still standing swimming but being forced outside of the Kraken by a slightly wooden looking Orca, she's able to jam a spear in the creature's head and finish the job.

As the whale enjoys feeding on Kraken tentacle and a swim around the cave Kel & Lotty ponder on how to convince it that it would rather be Cade, a little confused at how reluctant Cade seems to be to return to him usual form. Eventually they persuade him and he successfully removes the brain stem and an ink gland from the beast.

Kel manages to find some hidden treasures that unfortunate meals had been wielding in the past:

The group swim to the cave entrance and as Cade explains, in great detail, the intricacies of his magic and the differences between wildshaping and polymorphing Lotty casts water walking and the group spring back to the surface to hand in their bounty to the Reaper's guild.

After claiming the 10,000 gp contract (and an extra 500 gp for the ink gland) the group dedicate their funds to black exhaltium and discuss their plans for battle over an afternoon's meal.

Act Two, Chapter Twenty Seven "3-0" (15/01/2022)

As the heroes of Ashen Company find themselves separated across Sieronna each facing an assassin dressed in the black and red garb of the Ulvari Coast Cartel. Kel returning from the library; Lotty from the family shop and Cade from the Pansophical they each fight alone for the first in a long time.

Cade, not being surprised by his attacker, managed to turn them in to a Dolphin, wanting to bring them in for questioning he takes a chance on keeping the assassin alive but of no threat, wanting to quickly get the assassin somewhere safe he turns in to a giant eagle and picks up the wriggling creature and heads for the closest safe place; McFini's shop.  Unfortunately the dolphin has other ideas and doesn't make it easy for Cade to carry in his giant talons. Opting to seek help instead Cade returns the dolphassin to the ground and finds a lucky shopkeeper who managed to sell his cart to Cade for at least twice it's worth. Flagging down a couple of Remmi's men, not before taking a bite from the beak of his attacker, Cade charges them with securing the dolphassin at Remmi's place for interrogation. Wanting to find his friends Cade heads to McFini's shop hoping to find Lotty.


Meanwhile...

Lotty is caught unaware by her attacker and takes a hefty hit, quickly downing a newly purchased healing potion she comes back swinging. As thoughts of the night she first met Remmi came in to her head she remembered how her and her, soon to be friends, were attacked individually and she desperately wanted to find her friends. Be it that determination or pure luck she managed to land some heavy hits with her wrench and was soon chasing down her assassin. After casting fly on herself to chasing them over the rooftops she managed to knock out the attacker and leave them tied up with Nessie on guard. Thinking on who may fair best against an assassin Lotty uses the flight to her advantage and heads to the library to find Kel.


Meanwhile...

Kel'zad is blindsided by his attacker and his badly hurt. Using combinations of powerful magic and retreating tactics Kel manages to keep his attacker at arms length but it seems that the assassin can dodge every spell Kel throws at them as well as exactly how to hurt him. Hurt and demoralised Kel sees Lotty from the corner of his eye and makes a run for her, after a quick heal their strength in numbers return and the two of them soon have the upper hand. Seeing that their defeat was near the assassin takes their own life rather than risk being captured.


After finding the assassin left tied up Nessie has seeming self destructed (taking Nessie with them) the reunited Ashen Company head to the Last Stand Inn to see if the guards managed to safely taken the dolphassin back there.

Finding the Assassin back in humanoid form and secured by Rhone, Cade asks her what she knows and who sent her.  Showing no signs of talking Rhone steps in with a more heavy handed approach.

Whilst questions are asked and unanswered Lotty manages to sneak the philter of love in to her waterskin to rush in and save the assassin from Rhone's harsh hand - and it worked, charmed and a little infatuated with Lotty the assassin reveals her name is Nora and she doesn't know who sent her. As Lotty presses for more information Nora seems to be visibly in pain as she tried to answer the questions, blood starts to run from her eyes and nose. Cade steps in and ascertains Nora has been cursed, most likely by her employer to stop her from revealing any secrets. With Cade's healing magic removing the curse Nora reveals that she was sent by her employer the "Marionettist" several weeks ago but doesn't know by whom. She once overheard Alistair's name mentioned when a liaison was speaking with the Marionettist but she isn't privy to that level of information.

Nora explains her failure to complete the job and being captured would likely cost her life - she had already tried to take her own life with a bead from a Necklace of fireballs she had secured in her tooth before the group stopped her and retrieved the bead. The Ashen Company offer that if Nora is willing to fight for them they will ask if Rhone will take her in to his guard so that she may be able to slip by unnoticed but that she should consider the option in an hours time when the potion wears off and her thoughts are uninfluenced.

Before the group retire at the Last Stand Inn for the night Mira lets them know she has arranged a meeting for three days from now whereby the representatives from the leading organisations will meet and Remmi has someone he's like us to meet that may be helpful.

Over supper the Ashen Company look at a scroll they found on Nora, it shows pictures of each member of the Ashen company and describes how best to beat then in a fight. A cold feeling washes over the group as they read descriptions of how to avoid Kel's spells and strike him hard with melee attacks; how Cade can heal the group and summon allies so needs to be stunned or incapacitated and how Lotty should be separated from her construct to weaken her defences.

With Vi's impersonation of a dear friend, the constant watch of Nassandrial and the scores of enemies the Ashen Company seem to be racking up recently seeing how closely they have been watched is chilling for the group.

As they bed down for the night Cade offers to stand in a room as Vaughn doesn't like it when he shuts down standing in the middle of the bar - something about creeping out the other patrons but Lotty is only to happy to not be along and invites Cade shut-down at the door of her room!


After leaving a messae at the Broken Dreams Tavern and leaving a message for Luther Strand they Ashen Company turn their thoughts to earning some extra gold for black exhaltium. Visits the Reapers Guild to see if there are any contracts to pick up they find the contract for the Roq is still open as well as a new contract for a young kracken that has been plaguing ships off the coast of Sieronna.


Act 2, Chapter Twenty Five, “Lost Family” (Continued…) (18/12/2021)

 Act 2, Chapter Twenty Five, “Lost Family” (Continued…) (18/12/2021)


-The group is in Arnon’s workshop about to teleport away when Geshut dispels their magic. Geshut morphs into Vi, and the group realizes that Vi was disguised as Geshut this whole time.

·         Vi tells the group that Geshut is safe, alive, and “unharmed.

·         Vi makes a proposition: she’ll release Geshut, help the group overcome the cartel and the green dragon in exchange for an “Oracle,” currently possessed by Ezra.

·         According to her, an “Oracle” is a relic once used by the Ionians (created by the ones that came before).

·         The one possessed by Ezra provides a map of the rift stones.

·         But the group does not agree and Vi disappears.

 

-As the group prepares to use a teleportation circle in the back room, Arnon gets hit in the shoulder by a ray and turns into ash.

·         Lotty screams as she sees Arnon killed.

·         The group rushes to the teleportation circle and teleport to Raz’iel’s shop.

·         Raz and Ezra appear in the shop and the group tells them about Vi. The two plan to confront Vi.

·         Ezra mentions a few terms to the group: Maridai, the ones that came before, Magistar Alistar.

·         Before leaving to confront her, Ezra gives the group the Oracle, a small metallic silver ball bearing marble.

 

-The group prepares for a conflict

·         The high commander sends a message to the group telling them to seek out Justica Shiallah for help.

·         Kel asks Myrah to meet at Lotty’s workship using a sending stone from Lotty.

·         The group meet up with Lotty’s family and they discuss Arnon’s death.

·         Afterwards, Lotty gets out Arnon’s blueprints and journals and shows the family, asking them help on how to fight the machines.

·         Myrah appears with 4 remmington syndicate guards, and Cade tells them everything.

·         Myrah says that Shiallah is at the Temple for the Gods.

 

-The group makes their way to Shiallah.

·         Cade shows her the documents of constructs and the plans to take over the Ulvari Coast.

·         Shiallah orders a priest to make copies of the documents, which will be taken to the High Commander.

 

-The group makes their way to the southern docks of Sierrona to Siren’s Call

·         Cade puts down 21g on the bar and 21g asking for rumors.

·         A few minutes later, a gnome appears.

·         The group tells him to let Fallah know that Geshut has been compromised and Vi has him in captivity.

·         Suddenly, Ezra messages the group to go to Remmington HQ because they captured Vi.

 

-The group see Vi in manacles that stop spellcasting

·         Ezra looked hurt and Raz was not there.

·         Ezra tells the group that Raz is dead.

·         Vi seems to be warded from divination and enchantments; she won’t talk.

·         Ezra believes that Geshut is in the safe house in Palarino, the one the group stayed in.

·         Kel, suspicious about Ezra, questions if it really is Ezra or Vi in disguise.

·         Ezra tells them information only he knows and there doesn’t appear to be any illusions on Vi, and Cade didn’t detect deception.

·         Lotty, angry at Vi for killing Arnon and wanting to lift the curse on Remy, breaks Vi’s neck with her wrench, killing her.

·         Remy is wheeled into the room conscious now.

·         Lotty gives Ezra the Oracle back. He tells her that the True Resurrection spell can bring Arnon back.

·         Ezra says they need a summit of allied forces to defeat the northern forces and machines. Ezra teleports away.

·         Over the course of an hour, the group tells Remy all that has happened.

·         Ezra teleports back into the room. What?!

·         Ezra claims that he and Raz got separated. Who is this?!

·         Ezra runs over to Vi and removes her manacle. Vi shifts into Raz.

·         Ezra is at a loss.

·         He conjures a spell and brings the group to a demiplane where they can get some privacy.

·         He tells about the Divine Cataclysm. There was once a longstanding magistair of one of the 12 houses of the ionian dominion. During the Divine Cataclysm, there was a splinter of houses, and before its fall, the magistair led several houses into exile, which was not commonly known. It’s believed that the remaining houses of the Ionian dominion were destroyed during the cataclysm. It’s believed that the magistair took the floating city of Maridai into another plane using rift magic. Vi is an agent of this magistair, and she wants to bring their city back into the material plane. With gods in exile, and little people to stand up against this, 1 house of the magisterium could devastate the people of Ios. This could mean the return of the Dominion, capable of encasing cities in glass and suffocating their people.

·         Vi’s goal is to get enough rift stones to return the city from its exile.

·         Ezra pulls out of his pocket a locket and a picture of a younger human woman and baby boy. He breaks it in half and hands Cade half of the locket. “Not even Vi knows about that.”

·         Ezra tells the group to seek him out after we’ve freed the coast and not to share any of the information above with anyone unless we talk to Ezra first.

·         Ezra gives Cade a scroll of moonbeam and Kel a scroll of true seeing, then he disappears.

·         In Lotty’s head she hears, “You learned your lesson. Thanks for playing along,” from Vi.

 

-The group returns to Lotty’s shop.

·         They need to protect the Ulvari coast from the cartel and save the world.

·         Lotty’s family tells them that the constructs are powered by exultium cores.

·         Lotty reads that they are vulnerable to EMPs, which could temporarily disable the constructs.

·         A group of tinkerers could make these constructs, at a cost of 1000g of black exultium for a 100-diameter explosion.

·         The group rests.

 

-The next morning, Lotty wakes up to the sound of bottles breaking in the kitchen,

·         Lotty sees Aunt Ella emptying liquor bottles into the sink and throwing bottles into the trash can.

·         Ella believes she has to make things right if Arnon was also trying to make things right.

·         Lotty thinks Arnon knew at the end that he would be welcomed back with open arms.

·         “There’s a fight ahead, but there are a whole lot of people fighting at your side.”

Act Two, Chapter Twenty Six "getting to know all about you" (08/01/2022)

 Lotty & Kel chat over breakfast:

  • Kel grew up in a library in Sierrona with his parents, "who needs school when you have this many books" 
  • public library now in disrepair
  • Kel's parent's passed & now library not used.
Cade sends messages to:
  • Nigh Commander Finnius
    • No new news, happy to speak with the group on the plans
  • Fallah
    • Not sure the Brokers will get involved but she is happy to personally help
  • Ezra
    • Is bust with Vi but will help if he can and will help facilitate a remote meeting
Speak with Remmi who is happy to act as host for and meetings and is rallying his men to help.

Shopping: spell ingredients, potions (Cameron to let DM know if Cade purchased anything), gloves for Kel (for Lotty to infuse).

Research:
  • Arnon's notes:
    • At least 1, 000 constructs in operation
    • Steel Predators (like Arnon's); spiders (like the one previously fought) & Bore worms (large constructs capable of boring under walls)
    • Dependent on size resistant/immune to poison, psychic and non-magical weapon damage
    • Dependent on size would have adv to saving throws against Con (EMP)
    • Immune to being charmed, frightened, surprised etc.
  • Kel finds a way to increase EMP potency rather than range (1,000 gp = +1 to DC10 check)
  • Kel funds Brokers research (2,500gp) to research any invasion plans from Palarino
  • Sextus & Sepia are fiends, they were already killed by one adventuring party but returned as they were not killed on their own plane. They have the power to charm and dominate people so wise to counter this in a fight
As Cade, Kel & Lotty regroup they are each attacked by assassins wearing the red & black garb of  the cartel sicarrios (Lotty & Kel badly wounded).

Act 2, Chapter twenty five "lost family" (18/12/2021)

Full notes: Chapter Twenty Five

TLDR:
  •  Vi makes an offer to the group that if they retrieve an "Oracle" from Ezra that contains the location of the rift stones she will leave them be. The group refuse and let Vi leave
  • Vi turns invisible and disintegrates Arnon (Lotty retrieves his ashes)
  • Kel teleports the group to Raz'iel's shop were Ezra joins and they explain the situation. Ezra gives the Ashen Company the Oracle for safe keeping and they teleport out to chase down Vi with Ezra giving some final words:
    • Maridai (city)
    • The ones that came before
    • Magistar Alistar
  • Cade sends a message to Night Commander Finnius and is advised to meet with Justicar Shiallah to give Arnon's proof
  • Go to the Siren's Call Inn and give 21g to the bartender, an unkenpt gnome the group assumes is Fallah tells them that Geshut has been captured by Vi
  • Kel receives a message from Ezra to say they have captured Vi and to meet him at Remmi's "throne room" under the Last Stand Inn
  • Ezra has Vi tied up and says he can not get any information from her, neither can Mira and she is of no use.  Whilst the group can't shake the feeling this isn't Vi Lotty kills her, the curse on Remmi ends and the group give the Oracle back to Ezra
  • The group catch up with the now awakened Remmi
  • Ezra then shows up again, this time the real Ezra and reveals the dead body of Vi to be Raz'iel
  • Ezra explains during the Devine Cataclysm someone lead one of the houses of a floating city to another place using rift magic. Vi probably wants to bring this city back - end of the world 
  • Lotty hears a message from Vi "all we had to do was be friends, hope you had fun playing along"
  • All go to McFini's shop to break the news of Arnon to the family.
  • Looking at the blueprint for Arnon's designs they discover they are powered by Exhaultium cores and may be susceptible to an "EMP" blast the the McFini's can craft using black exhaultium
    • 1,000gp of black exhaultium = 100ft radius
  • The next day Lotty find's Ella emptying bottles of booze down the sink, seemingly resolved to make life better. 
  • Cade sends a message to Ezra asking if he still has Raz'iel's body as he thinks he can bring her back.
Group reaches level 10