Act Three, Chapter 35: "Hello darkness, my old friend." (2023/04/22)

 The fight continues! It gets quite dire. In lieu of a play-by-play, I present the story of Ashen Company's street fight against Berringer and his Ulvari Cartel goon squad in the form of a word cloud.


The fight ends with Silas impaling Berringer on elaborate fountain decor, and the rest of the Ashen Company finishing off the remaining drow that linger. A couple of them escaped, but we have bigger things to worry about. Sunlight returns to the deserted plaza. Lotty gets to healing up the party with her necklace of Cure Wounds and Null starts looting the macabre display that was formerly Berringer. She immediately goes for his shadow sword and is suddenly struck with a Finger of Death spell as the sword dissolves into dust. She's still standing but dang, OUCH. Continuing to loot she also finds:

- +3 Studded Leather
- Hat of Disguise (she hands this to Silas, as he and Niko will need it).
- Detailed dossiers on the party.
- Orders to kill the Ashen Company and capture Niko, saying Berringer was paid half up-front.
- 5000 Platinum (this is immediately split 5 ways).

Meanwhile, the rest of the party is trying to figure out our body situation. Flynn asks Mordecai, who had recently "partied" with several of the drow assailants inside the urn, if he has any bodies in there we could use. Despite all the screaming that audibly escaped from the vessel during the fight, Mordecai insists he has none. Okay, well at least there are still bodies laying around we could recycle, but what about the logistics of absconding through the city streets with a couple of corpses? Can we bring them into the urn and transport them that way? Flynn seems nervous about asking Mordecai for this favour, but Lotty encourages him (also reminding him of something he could use to try to convince the genie). Flynn ignores that last part, but does work up the courage to ask Mordecai if we and our two new corpses could hitch a ride in the jar with him. Mordecai acquiesces. Null offers to change her look and be the one to carry the urn and the two party storage bags back to 71 Tucket Place. One person carrying a few packages is less likely to be noticed and 71 Tucket Place was a dump, unlikely to come to anyone's attention. Cool plan, let's do it. Flynn shoves the bodies inside the urn and everyone except Null follows suit. The changeling, now looking significantly older, picks up the urn, the Handy Haversack and the Bag of Holding and starts walking back to 71 Tucket Place.

Meanwhile, inside the urn, Mordecai welcomes them to a spotless abode. The mouthwatering smell of fresh cookies wafts through the space. Suspiciously, there are no bodies to be seen. Weird. The journey back to the stone hovel at 71 Tucket Place is about ten minutes, during which everyone inside the jar takes a short rest. Curiously, Flynn does not regain his spell slots.

Taking advantage of the respite, Silas knows he needs to tell Nikolai the next step of the plan - they will need to split off from the party and leave the city. The Ashen Company will falsify their memories of this trip and will believe the pair are dead. They can't ever rejoin their friends until they're sure the threat is defeated, lest the ruse fall apart. Niko protests. They can't adequately protect their shieldwall by running away! Silas insists that in doing this, Niko and Silas are protecting their friends. Niko has become the target of powerful enemies, making any associations of his vulnerable to violence and death. Letting everyone, including their enemies, believe Niko and Silas are dead removes the target from the boy's back and lessens the risk that their loved ones will be attacked to get to him. This is to keep him out of reach, yes, but everyone will be safer overall if this plan goes ahead. The boy thinks on the proposal... He doesn't agree, but he will follow Silas and obey. 

Ding! Mordecai's cookies are ready and he offers them to his guests. Despite them being a delicious combination of dark chocolate and macadamia nut, only Lotty and Flynn partake. To their delight, the cookies are tasty as hell and come with a temp HP boost! Post-cookies, the party sits in silence until it becomes clear that they are just delaying the inevitable. Niko and Silas have to leave as soon as possible in order for the plan to proceed. It's time for farewells.

Niko: Flynn steps up to Niko and tells him he's a good kid. The goblin wishes him luck and bids him to visit his shop when times are better. Niko nods, despite this being the first he has heard of Flynn having a shop. Lotty's up next. She starts musing about what a wonderful fighter Niko will become under Silas's tutelage, but can't seem to hold back her tears for long. She starts to weep and Niko comforts her, saying "I'll be fine, Miss Lotty". Berrik stays silent and keep his wishes to himself, not wanting to mar Lotty's last moments with Niko.

Silas: The paladin gathers his friends. He hopes that, despite what we will believe to be true, some part of our hearts remember that death isn't the end. He hopes that the Ashen Company will carry their experiences and memories of Silas and Niko with them, keeping them alive in the echoes of their hearts. Lotty hugs him and Silas wonders what he will ever do without her, their resident mother owlbear. Lotty tearfully reminds him that he's the caregiver now and that he's going to be great dad. Silas nods, and smiles nervously. He asks her to take care of the party - they will need her. Berrik approaches Silas next. The elf looks at one of his oldest friends and appreciates that he has always been the strong, silent type - their stalwart protector. Berrik has always had their backs and kept them alive. Berrik nods, he did his best. He reminds Silas that there is still Null to watch out for- you two always had a deathwish. The two men hug each other goodbye. Silas next turns to Flynn. He has always appreciated the goblin's ability to keep things lighthearted. He hopes that Flynn will use that ability to help heal their friends when he is gone. Mordecai suddenly interjects, shoving Flynn out the way to tearfully hug Silas goodbye. He hands over a satchel of dark chocolate/macadamia nut/definitely not dead drow cookies for the road. Silas thanks the hysterical genie and turns back to Flynn. The two shake hands and Flynn hands Silas a box of his finest cigars - a couple of them are actually in good shape too!

The only thing left to do is exit the urn and take their leave, but Silas is nervous about facing Null. The pair of them are probably the most co-dependent of the bunch, and it will be hard to say farewell. Mordecai offers to teleport Silas and Niko somewhere directly out of the jar, but Silas declines. They have to say goodbye. 

Silas and Niko exit, landing in the familiar stone hovel at 71 Tucket Place. Null greets them, shifting her face back to the one they know best. "I guess it's time", she says wistfully. Nulls hugs Silas and doesn't let go. Silas pleads with his friend to be strong and not turn to despair when he's gone. Null knows she should reassure him, but she finds it hard not to vocalize how scared she is of what's to come. She's afraid of the idea of her mind being altered again. She knows her propensity for risk and self-destruction when she feels angry, afraid or unmoored, and she doesn't know how to avoid those feelings if she believes her best friend to be dead. He bids her to find solace in their friends, the ones that are still there, the ones that depend on her. She will try, she will try to try. Null then expresses to Silas that, despite her misgivings about what must happen, she is deeply proud of him. He is doing the hard thing, giving up everything: his friends, his future, his victories in order to give this child a chance at a better life. She tells him that if this act is his only legacy, then that's more admirable than any glory adventure or war would bestow. She pulls an awkward Niko into the hug and tells him that her best friend in the whole world is leaving her in order to give the boy a chance to find peace and truly live his own life... so he better not be a little shit to Silas. Niko assures her they will be fine. Null realizes she's been lingering like this for an uncomfortable amount of time. She releases Silas and Niko from her grasp and backs away. She tells them to have a good life and, if all goes well, she will see them on the other side (of this situation, not of life!) back in Zanidonia. Silas says his last goodbye and wishes, more than anything, that his friends take care of each other in the days to come. Silas lingers a little longer, before Niko nudges him that it's time to go. He says a silent prayer to Aeon and the pair depart through the front door and disappear into the streets of Palirano.

Once Silas and Niko are safely out of the vicinity of the city, they meet up with Reno and continue their journey aloft, on the camel pegasus's back. Suddenly, Silas begins to feel warm. Radiant, comforting heat spreads through his whole body and into Flare. The paladin's trusted two-bladed scimitar glows brightly and, in a flash, splits into two new weapons: a longsword affixed to Silas's back, and a shortsword affixed to Niko's. When Silas tied himself to Niko's fate so did Flare, and in that selfless act of love and duty both man and weapon became exalted. 

And so Silas and Nikolai flew on, their destination known only to themselves. Their hearts were full.

Act Three, Chapter 34: "The Palirano Ploy" (2023/04/15)

 The Ashen Company, still troubled, call Remmi and Latharial back to the table. They are upset at the idea of saying goodbye to Silas and Niko, but understand that it's their only option to keep Niko safe and out of the hands of the Marionettist. They agree that Silas and Niko will make their escape after falsely moving to Palirano. We ask Remmi who to contact in the city if we want to purchase a home. Remmi answers that Sebastian Salazar, the Master of Docks, has been running the show in Palirano since Septus and Seppia disappeared - he would be the one to start with. The party brings up the prospect of procuring the teleportation circle sigil for Palirano (Mira will find it for them, for a price), as well as another Amulet of Proof Against Detection and Location (Remmi has one he can provide to Silas).

Remmi redirects the Ashen Company before the planning goes any further - there is another part of this plan that needs to be discussed and agreed upon. He summons a small chest and begins pulling out 2 scrolls and 4 vials filled with a purple liquid. As Remmi lays out the contents of the chest, Berrik recognizes the arcane inscriptions on the parchments as being for the spell True Polymorph. Remmi and Latharial go on to explain their proposal: 

1) The Ashen Company makes their way to Palirano as planned, falsely indicating that they want to move Silas and Niko to the city for their own safety.

2) They purchase property as planned, not hiding their presence in the city. In Palirano, they procure corpses (somehow) and Berrik casts True Polymorph on them to transform the bodies into exact copies of Nikolai and Silas. The Ashen Company then buries the bodies as if their friends had fallen in battle.

3) Silas and Niko make their escape and slip away from the party at a random time and place. 

4) Once false Niko and Silas are buried, and true Niko and Silas have skipped town, the remaining members of the Ashen Company will each consume one of the four vials. The vials contains potions of Modify Memory, already calibrated to make the drinker forget the plan to help Silas and Niko escape and make them believe that the pair are dead and buried. The party must contact Remmi and Latharial just before they drink the potions, so that they can immediately follow suit.

5) Berrik, Lotty, Flynn, Null, Latharial and Remmi will go through life believing Silas and Nikolai are dead. The truth cannot be tortured out of them or plucked from their minds, because the truth won't be known to them. Silas and Niko can live their lives safely, their existence unknown to the Marionettist. The personal cost is high, but in the end it's their best chance.

Everyone is distraught at this idea. The prospect of losing another friend is all too familiar to the Ashen Company. It isn't long before eyes turn to Null. She is visibly upset and everyone knows why - that chick's already got memory modification baggage. "No", she stammers. "I've already had most of my memories taken from me and now you want me to forget the best friend I've ever had?" Remmi clarifies that Silas wouldn't be forgotten, she would just believe that he was dead. "Just" she replies, somewhat harshly. Null shuts down. She knows that she can't trust her recollection of reality beyond the time where she was with her friends. They are her tether, keeping her from slipping into despair and uncertainty. Modifying her memory again to have her believe that her dearest friend Silas, who has been with her since Zanidonia, is dead feels like an especially cruel twist of the knife. 



Latharial explains that this is their best chance to ensure that Silas and Niko successfully evade the Marionettist. Lotty sympathetically tries to suggest that everyone take the potions but Null, but Latharial gently points out that, given her situation, Null is their biggest liability in this. If Null won't do it, they need a new plan. Latharial leaves the table to let the party talk it out. Null asks Silas what he would do. Silas doesn't like the idea of causing his friends pain, but knows that this is their best option. Flynn wonders if Mordecai would need a Modify Memory potion. Would a genie be susceptible to the Marionettist's methods? Mordecai responds by gaslighting Flynn about his long-lost twin brother, Wynn. Flynn fails his insight check, so these revelations are a BIG DEAL. Eventually we all grudgingly come around to the plan. Null still isn't happy, but doesn't protest anymore.

Time to tell the kids! On our way, Latharial asks to see Silas privately before we take our leave. Upstairs we find Nikolai alone, kinda disassociating. Silas tells Niko that they're leaving town to go to another city, where they will be able to live and train safely. Niko retorts that they're just moving him because he's too dangerous to be around everyone else. The awkward silence that follows is deafening. Niko picks up his stuff (battleaxe included!) and moves towards the door. Lotty tries to break the ice by asking how excited he feels about all the lessons he's going to have from Silas. The kid replies with a blank stare and Null gets the impression that Niko doesn't think he can learn anything else from Silas. There's a few more awkward moments. Right before Niko exits, Null stops him. They don't have the closest relationship, but she asks him to just listen. She relays that they have something in common, Trolley, but that Trolley never finished her work on Niko. The boy has a real chance here to not have what happened to him affect the trajectory of his entire life. It's not his fault what happened to him, but it is something that he has to carry. The anger doesn't ever really go away, but he has a responsibility to those around him to learn how to control and channel it. If he doesn't, he risks becoming the very weapon that witch intended him to be. Null again pleads with the boy to embrace this opportunity. It's too late for her, but he still has a chance to reclaim his life. Take it. The pair hold each other's gaze for a long moment. Niko's eyes soften a bit and Null believes she's gotten through to him. He heads out the door, and says he will meet them downstairs. Flynn, ever confident, heads over to the room across the hall to break the news of Niko's departure to the kids. They all seem to buy the story, except for Lily. She remains scared and distrustful. Back in the hallway, Null and Silas chat about Niko. Null expresses that she knows Silas will have a lot of valuable lessons for the kid, but reminds him that there may be times where Niko just needs someone to listen to him. Silas agrees and heads off to find their patron.

Silas finds Latharial at the top of the Last Stand Inn. She tell him that she's proud of him for undertaking this important task. Silas is worried about what the future holds for his friends. Latharial divulges that she has asked an old friend from Zanidonia, a member of her shield wall, to join them and help. Silas expresses concern about his loyalty, as Zanidonia has been under Calitrax's rule for some time. Latharial is confident that this friend can be relied on. She reaches into her pockets and pulls out two metal bands, similar in type to the one she wears on her arm (a recent gift from Null). She hands the first one to Silas. It's a bit more stylized and ornamental than the other. Latharial explains that she received this from Hector when she pledged Uud to the kingdom of Zanidonia. As Nikolai is from Uud and had been destined to be a ward of Hector's before the coup, she feels it's appropriate that Niko have it when he gets older. Latharial then hands the second band to Silas - it's simple and undecorated, but sturdy and well-made. L reveals to Silas that this band was her father's. He was a complicated man - a great leader, but he struggled to be a good parent. She explains that she sees her father's best qualities in Silas and that she believes raising Niko will see him succeed even where her father could not. Latharial goes on to tell Silas that he has her approval and that she knows that wherever he ends up, she knows he will make the world a better place. It's an honour to have him in her shield wall. Silas is truly touched. He predicts victory and prosperity for her in Zanidonia. Latharial makes sure he knows that once the danger is gone, he and Niko are welcome to return to the fold. Gods know we will be overjoyed to see them alive and well. Silas bids farewell to his beloved patron with a wish that she take care of his friends, especially Null. The paladin returns to the main floor with a slight spring in his step and the party spends a little quality time together before we teleport to Palirano.

Palirano is a bustling, industrial city. We quickly realize that the teleportation circle is installed publicly, right in the centre of the action at the docks. A little out of sorts, we look for someone in charge. We find him pretty quickly - a plump tiefling in fancy robes seems to be running the show. This is Sebastian Salazar and he is very interested in selling us a grand villa for a ton of money. We decline, and say we're looking for somewhere more low-key. Lotty mentions that we are the Ashen Company and Null see his pupils dilate - he knows who we are. After some haggling, he ends up selling us a smaller place for 6750 gp and directs us to 71 Tucket Place. We ask about the area and what tavern gets the most action. He points out Salazar's Place and the Ashen Company quickly realize the theme applies to all the businesses they see - all are named after Salazar. We take our leave and make our way to our new property (with Null keeping an eye out for corpses on the way). Finding ourselves in front of a 20x20ft unfurnished stone hovel, we very quickly realize that we overpaid. Niko is dismayed at the idea of living here, but we quickly tell him we won't be here long. He seems to get it. Suddenly, Lotty hears Salazar's voice in her head, bidding the party to come to 43 Tucket Place. There was a mix up and 71 Tucket Place is actually not available. He will meet them with deed and key in hand at the new property. We all know this is probably going to turn into an ambush, but we need keep the ruse going. Off we go, with the party taking position around Niko.

We walk up Tucket Place for a bit before arriving at a courtyard. It appears eerily empty. Suddenly, the sun goes out and shit goes down. Those with inherent darkvision can still see, somewhat, but Null's goggles don't seem to be working. However she can still sense figures moving into position around them, despite her poor vision. Flynn's staff pulses and alerts the rest of the party. They aren't surprised when a group of red, black and purple-clad drow descend on them. Time to roll initiative! The baddies, wearing the uniform of the Ulvari Cartel, wield crossbows, poisonous swords and magic (including lots of Faerie Fire). We are unfortunately clumped up. Berrik and Flynn take some big hits and are low on health. Null can't land anything with this light. Niko rages (!) and tries to do some damage, but can't find purchase. Lotty is doing just fine though! The drow continue to surround us, however, and things aren't looking great overall. Silas spots an all-too-familiar bead of orange gleaming inside a nearby drow's mouth. Uh-oh.

The party hears "Berringer, we have them! Do it now!" and we end the session there.

Act Three, Chapter Thirty Three "We need to talk about Nikolai" (08-04-2023)

As the Ashen Company safely land on Ezra's island looking around they see nothing but the fishing docks, whilst the rest of the group recall everything here is invisible they warn Flynn a little too late as he stumbles over a chair.

Lotty summons Nessie out of her armour to turn on the lantern of revealing showing the way for Berrick to place the solved puzzle key in the lock of Ezra's tower; as he does Berrick hears Mira's voice in his head "There's been a development in Sieronna, if you haven't gone in the tower yet come back as soon as possible" Berrick asks what has happened and Mira sends another message to say the children are in trouble. Ever paranoid they're being tricked Flynn confirms the validity of message with a follow up to Remmi and the group set about returning to Sierrona.

Whilst Flynn creates a stone circle for Berrick to set up a teleportation circle Lotty puts Nessie back in her armour and they all step through to Mira's office. They arrive to an empty office, as they move through the meeting chamber they see dead bodies across the floor, one impaled on the majestic statues. The bodies seem to be a mixture of Remmi's syndicate guards and Ulvari coast cartel Sicarios; the Ashen Company continue up the stairs only to find the loxodon barkeep, Vaughn, with his throat slit at the top of the stairs.

Sitting at a table in The Last Stand Inn are a solemn looking Rhone, Remmi, Mira and Latharial. In the corner is Nikolai, covered in blood. Silas rushes over to check on Nikolai but finds him almost catatonic staring in to the fire and he joins the rest of the group at the table with the syndicate council. 

Around the table it is explained that the Ulvari coast cartel (who were last seen at the battle of Alya under Septus & Seppia'd command before being teleported away by familiar looking marionette strings) came attacked the Last Stand Inn looking for Nikolai, some of the survivors reported that after they took out Vaughn they went looking for the young boy describing him as a conduit. Nikolai defended himself and made short work of the attackers but did so indiscriminately, taking out some of Remmi's men as well. Whilst nobody lays blame on the boy it is clear that he is a danger to himself and others and can not continue to stay at The Last Stand Inn. A plan is hatched that the group will make a show of moving Nikolai out of Sierrona to a new home in Palirano so it is widely known that he is no longer in town and then Silas would take Nikolai from there to somewhere unknown to everyone, cut off all communication and spend time training the boy to master his skills and manage his strength and anger.


Silas manages to talk to Nikolai, he explains to him an analogy that inside everyone is two wolves; one is our anger, jealousy and ego, the other is our love kindness and joy. The wolves are fighting with each other and the one that wins is the one that we feed. Unsure if he's getting through Silas tells Nikolai a story of a young blacksmith apprentice who is struggling to make a sturdy blade, when he seeks guidance the master blacksmith explains that when the blade is left burning on the coals for too long the steel becomes brittle and breaks - hopefully sowing some seeds of their journey to come and how Silas can help Nikolai master his skills without burning too hot.

Silas pushes Nikolai to make a begrudging apology to Remmi for his losses, Remmi and Nikolai both barely hold it together for the conversation before Nikolai goes and joins the rest of the children leaving the Ashen Company to make plans and come to terms with the thought of not having Silas around for quite some time.