Act IV, Chapter 15: "All in all, you're just another Berrik in the wall." (2024/10/19)

 The Ashen Company now find themselves inside of a tower, but inverted so that they must descend 1000 ft to reach its apex. The only way down is by navigating a jagged, spiraling path of bones that protrude from the walls. OH and thousands of creepy disembodied heads adorn the walls on all sides, all the way down. They're not sleeping either - these faces are animated and all of them have their eyes on us. Standing at the precipice, we can see a large green pool 1000 ft down. A stone door is visible in the centre of it. That must be where we need to go. The atmosphere in here sends another oppressive chill through the bodies of everyone except Null, who continues to find it pretty balmy for some reason. Lotty suffers a point of exhaustion, but soon rectifies it by reaching into her growing stash of Greater Restoration scrolls. Null has the sudden confidence that fate is on her side and that they should simply jump to the bottom. She convinces her friends to follow her and they all execute superhero landings on top of the door, taking no damage. So weird - she will never be able do that again.

Now that they're close enough to study the door, they can discern 8 different seals carved into it. These seals are in a vaguely draconic language none of them know, but Flynn is able to read them thanks to Eyes of the Runekeeper: Protection, Summoning, Foresight, Influence, Power, Shadows, Death, Change. As Flynn reads aloud, we start to think about what we might be supposed to do. The words seem to align with schools of magic. Flynn casts Ray of Sickness at the death seal, but it does nothing. The heads cackle around us, but Flynn is able to spot a few heads that remain silently staring in our direction. The closest one is around 50 ft away, up the spiraling bone path. I suppose there is a chance we missed some important context by clipping to the end of the level.

Berrik climbs up to the nearest head: it's a female wizard of elven ancestry with eyes that shift in appearance. The seal for "Change" is visible in a pendant on her neck. She speaks, but Berrik can't understand her. He rips a page out of Ezra's spellbook and casts Tongues on himself. The head and Berrik establish that they can understand each other, and the head mentions that people usually start at the top. Berrik asks for the head's help in navigating the level, but the head demands that Berrik demonstrate his ability before they move forward. Berrik uses a scroll of Polymorph to temporarily change into a giant owl. The head sighs condescendingly accepts this, but still makes it clear that she is unimpressed.

"She" introduces herself  as Aira and tells Berrik how this is gonna work. She and 7 other magisters from the Aeonian Dominion (and definitely not the Tevinter Imperium) are scattered throughout the tower. Each one bears a seal that is linked to one of the seals on the door. To get the door open each seal will have to be suppressed by one of the body-less magisters. Every magister will first require a demonstration of power from the relevant school of magic. Next, they will issue a specific, costly challenge. If the Ashen Company cannot meet the challenge, they can alternatively break the seal on the magister's pendant. If they meet the specific challenge or free the associated magister, the seal on the door will be nullified and they will be one step closer to leaving. Aira then issues her challenge: She wants a whole bunch of very rare magical ore from another dimension (or something like that - I didn't catch this one). Berrik can't really afford that and so opts to free the definitely not evil magister. As he speaks the necessary words he feels a force take over his body and then nothing at all - Our boy has failed a CHA save. As Berrik opens his eyes, he can see his own body standing before him. Our poor wizard has been possessed by Aira, and now finds his consciousness trapped in the wall like she was. He watches his own body bid him adieu and turn to turn to leave. Below, Flynn notices that Berrik's face is now the one in the wall and sounds the alarm. The Ashen Company converges, realizes what's happened, and attempts to keep the wandering magister from leaving with Berrik's body. We roll initiative!

Flynn starts blasting. Null starts stabbing and yapping, trying to get the magister to leave her friend's body. Aira starts to feel a little threatened and casts Time Stop to put some distance between them. Wall!Berrik winces at the use of his 9th level slot. After Time Stop resolves, the Ashen Company can see that they need to change up their strategy. Flynn knows exactly what to do: light that bitch up. He uses Eldritch Blast to pull the wayward magister piloting Berrik's body over the edge of the jutting bone spiral, where it tumbles a few dozen feet and into the green goo below. Null rushes back down to ground level, where she decides not to rush into the goo after Berrik's body. Instead, she dances threateningly while shouting at the green pool "I'm not afraid to kill this body! Get back into the wall or find oblivion in the Soul Turbine". The magister wordlessly obliges and Berrik is suddenly fighting for air in the pool. Whatever is up with the pool causes him to have to make saving throws for each of his magical effects. He only loses Waterbreathing, which ain't bad. The gang recovers and debriefs. They figure if there are 7 more of these to do, they might be better off starting at the top. 

After heading back to the top through a variety of means (Lotty Spiderclimbs, Null parkours, etc.), we start the worst receiving line in history, greeting the undead wall decor and doing our best to not get possessed again. I say we, but it's really Berrik - there's still a language barrier and we need Tongues in order to communicate, so he's doing all the heavy lifting.

First: Heavily armoured elf guy

PROTECTION (Abjuration)

Vibe: Bored Receptionist.

Demonstration and Challenge: Berrik casts Globe of Invulnerability. Berrik supplies a scroll of Globe of Invulnerability.

Misc: Not the Ashen Rider.

Second: Eccentric-looking guy, Morwin Embercloak

SUMMONING (Conjuration)

Vibe: Helpful concierge for a 3.5 star hotel.

Demonstration and Challenge: Flynn casts Dimension Door. Lotty offers up the Mirrored Ball of Brag'inir. 

Misc: Morwin gives us "How to Win Friends and Influence People" and lets us know about a lever halfway down that will make it easier to get around.

Third: Older Elvish woman.

FORESIGHT (Divination)

Vibe: Ominous microaggressions.

Demonstration and Challenge: Flynn casts Arcane Eye. Berrik summons Kel to tell him rare and powerful lore, which he then relays to the magister "Rumor has it in the depths of deep space is an all powerful entity that looks like a massive floating Golden Eye. They are called the One Who Watches. The One Who Watches seems to have a deep relationship with the Eternal. The nature of their relationship is unknown."

Misc: No time to unpack this new lore! Also, is Berrik's dream a vision of how this all ends? Spooky granny seemed to imply this.

~At this point we pass the lever, which when pulled turns the bony OSHA violation into a spiral stone staircase with gilded railings.~

Fourth: Hot, middle-aged Elvish woman wearing lots of jewelry.

INFLUENCE (Enchantment)

Vibe: Newly divorced and DTF.

Demonstration and Challenge: Flynn casts Charm Monster. Flynn gives up the Hypnotic Monocle.

Misc: Flynn does seduction and he's really good at it. He and this dame have electric chemistry, despite the fact that they can only communicate via a mortified Berrik. She tries to convince him to let her occupy one of his friends' bodies so they can bone, but that's too weird and bad. He tries to let her down easy and we depart.

Fifth: Beefy, bald elf with face tatts that has crackling magical energy around him.

POWER (Evocation)

Vibe: PCP Tyler Durden 

Demonstration and Challenge: Lotty casts Resilient Sphere. The gang collabs to deal 50 points of elemental damage per type (Null Cold damage with dagger, Flynn Fire and Lightning with cantrips, Lotty Thunder with elemental weapon on handaxe, Berrik Acid with Dragon Breath, Berrik Poison with Cloudkill).

Misc: Just no.


Okay, two more to go! We'll tackle Death and Shadows next week.

_________________________________________________________

Soul Turbine Tower levels:

Entry - Aspect of Azrael

Necro fruit- Rune scarred cultists

Clockwork - Lich & death knights

Graveyard - Rune scarred banshees (Hi Eleanor!)

Lava - Rune scarred balor

Ice tundra - frigid cold

Swamp - Rune scarred basilisks

Snow farm - Rune scarred zombie giants

Classroom - Alistair's riddles (+book on Soul Transference)

Underwater - Kraken

Wall - Spikes of agony

Ashen Company Villa - duplicates

Sands - Silas

Azher's tower entrance (Astral Plane?)

Inverted Tower ft. Magister Peanut Gallery

Act IV, Chapter Fourteen "Farewell old friend" (12-10-24)

As the Ashen Company continue to battle their old friend they feel broken, both at the heavy hits Silas is throwing at them and as their hearts ache the closer they  come to finishing the fight.

Even with Null and Lotty being knocked unconscious during the fight our heroes come out victorious - despite it not feeling anything like a victory. With Silas on his last legs Flynn know the hardest part of this fight is down to him as he fill Silas with Eldrich blasts he falls. Surrounded by Null, Berrick & Lotty Silas uses his last breath to let them know Nicolai is still alive and charges the Ashen company to save his adopted son.

Whilst Berrick, Lotty and Flynn have long mourned Silas and only just learnt of their own memory changing plan it's all too raw for Null who has known all along Silas is alive and is having to come to terms with his death for the first time. She lashes out at Flynn with a chill touch, which Flynn gladly takes - he's already hurting and doesn't feel it's wholly undeserved. He takes out a cigar and keeps his distance for a moment, not really feeling part of the team and his decision weighing heavy on him.

After trying to clean the blood from Silas Lotty feels it's a moment for his oldest two friends to take care of and goes to comfort Flynn. She bums a cigar and sits down waiting for Flynn to join her. They don't need to share many words and both understand the other is lying when they say they're ok but as Lotty takes Flynn's hand they know they have each other and their friends so there's still a chance everything will be ok.

Null & Berrick take care to remove Flynn's armour, as his body seems to fully return to Silas' form they clean and prepare him for a dignified farewell. There is a glowing green light in his chest; on closer inspection it looks like a miniature version of a soul turbine where Silas' heart should be. Berrick as able to cut it from his chest and throws it to the ground to open the next portal.

Flynn asks Mordecai to take Silas' body in to the urn until they can find a suitable resting place for their friend and Lotty straps his armour to her back - despite seeming to be very powerful none of them feel comfortable wearing it - they heal up and step through to the whatever awaits them in the next portal.

The Ashen Company step out on to a large cratered surface, seemingly floating in space. They make their way to a large temple with a 30ft wall of green energy where a doorway should be. Everyone feels a cold chill down their spine, except Null - somehow this feels disturbingly comfortable. 

As they get close to the rune covered stairs leading to the temple Alistair appears in full Litch form.

An Eldrich Blast from Flynn confirms it is just an illusion, albeit one that is powerful enough to silence everyone in the nearby area. The litch with a mouth takes the opportunity to indulge in his favourite pastime of trash talking his foes. Like every villain worth their salt he monologues his plans to have the Company get through the halls in front of them for their final confrontation at the soul turbine.

Taking care to avoid stepping on any runes and a quick update on the group text chat the Ashen company prepare for what feels like the last level of this tower.

Null gathers her friends together for a group hug as they share a tender moment on the edge of the end of the world. Hand in hand they think of all the people that have been lost already in this fight as they step through the portal with renewed vigour not to lose anyone else.



  • Entry - Aspect of Azrael
  • Necro fruit- Rune scarred cultists
  • Clockwork - Lich & death knights
  • Graveyard - Rune scarred banshees (Hi Eleanor!)
  • Lava - Rune scarred balor
  • Ice tundra - frigid cold
  • Swamp - Rune scarred basilisks
  • Snow farm - Rune scarred zombie giants
  • Classroom - Alistair's riddles (+book on Soul Transference)
  • Underwater - Kraken
  • Wall - Spikes of agony
  • Ashen Company Villa - duplicates
  • Sands - Silas
  • Azher's tower



Act IV, Chapter 13: "Silas of the Slams (aka big ouchies to our hearts and violence to our bodies)" (2024/10/05)

All right so we continue our wee scrap with our doubles: Worse Null and Fake Lotty are left. My notes on Saturday weren't the best, so we're truckin' along from mostly memory.

Actual Null stabilizes an unconscious Berrik in the pantry, before Ghost Walking outta there to find the fight. Worse Null has fled, you see. Actual Null heads towards the closest ruckus, which ends up being the two Lottys. Elsewhere, Worse Null rolls up to harass Flynn and Orun. It doesn't bode well for our warlock. Eventually the girls waste fake Lotty's fake ass and skedaddle to find Flynn. When they find him it doesn't look great, but he's alive. The three wait a round for Worse Null to show up, but she doesn't. Null worries about Berrik's safety with Worse Null running amok and so runs back to the pantry. She ghostily launches herself through the wall just in time to stab Worse Null through the guts and save Berrik from certain doom. Initiative ends. We drag Berrik's unconscious body back to Flynn and Orun, as the polar bear can't easily move between rooms. The fog is dispelled for 20 minutes, giving us enough time to bring up Berrik, heal, and have a rest before moving on. Flynn and Berrik peruse the book on Soul Transference that Null had grabbed from the detention riddle level. It turns out there's nothing in there that would help them find a solution for Ezra's predicament, but Berrik knows how to become a lich now, I guess?

The next level we portal into is an arid desert, reminiscent of Silas's tales of his time in the Sands of Illyria. We are in a nomadic camp of some kind and we can see several tents scattered amongst the rocky hillside. There's evidently no one around except some monkeys and pack animals, so we split up and start exploring to figure out what Jigsaw shit Azher has in store for us today. Flynn immediately realizes Orun can't climb up to the more elevated parts of the camp, and so opts to hang out with his new bff. Eventually Null spots a robed figure rummaging inside a tent and gets their attention with a brusque "HEY". They signal for her to wait until they're done with their rummaging. Null is annoyed, but that soon turns to seething anger when the figure turns around to face her. It's Erithax's favourite princess, the source of our personal and global woes, the arcane rune ruiner, the oligarch of orphanmaking, the one senior citizen we would giddily push down a flight of (Ali)stairs - the Marionettist. Yeah, him. Fuck this guy. Null beckons her friends over. Berrik and Lotty arive in time to hear that we're supposed to find something in the camp - something important that we left behind. Ugh, more games. We're mad as hell but know we have to play along. Null makes a mental note to add "Bullet with Butterfly Wings" to her next playlist about her feelings. Flynn conjures a ramp for Orun using Wall of Stone.

It doesn't take long for us to discover what Assy was talking about. We find our friend Silas kneeling in the topmost tent. Well, a version of our friend anyway, It looks like Silas, but half his face is ruined and dark and a corrupting green glow emits from one eye. He is in a trance and doesn't respond when we speak to him. The Ashen Company is distraught as hell. We thought we had successfully sidestepped the Silas/ Niko heart dilemma - Did we swerve a moral quandary only to be slapped in the face with the consequences of trying to get by with everyone intact? Null's insight tells her that Assy believes he's tormenting them with the real Silas. Is their friend damned forever because they tried to write in a third option? We wonder what's become of Niko, but dare not speak it out loud. Null kicks Silas's weapon towards Flynn and moves to gently inspect him. She touches a hand to his chest and feels a warm vibration on his left side. Heart stuff is afoot. She starts to remove his armour but that triggers initiative.

This version of Silas hits really fucking hard, has AOE's, and multiple abilities that incapacitate for entire rounds. And he mechanically qualifies as undead?! Yikes! We fight for a couple of rounds and it's not super fun. Everyone except Assy is palpably sad and angry, even Silas.

That doesn't stop him from hitting Null with some kind of effect that leaves her stunned. Was it a Negroni Sbagliato recipe? 

Okay bye, see you next week!