Null research:
- Merchants are massing supplies going in to Highrock, weapons, armour, fortifications. They have specially been looking for exaltium stone and magic gems - Null recognises this is likely to be akin to the magical necklaces that the assassins have been using to have extra magical abilities.
- House of healing - been established for around 15 years, well regarded. One of the registered doctors there is Dr Trolley.
- There have been countless others with abilities like Null but most with necromancy powers seek it out rather than have it naturally or born with them
Session:
Berrik tries to keep his composure as he looks upon the changeling pretending to be Mira. His attempt comes up short and he quickly sees the figure return to looking like Mira, despite his True Sight. He suspects that they have subtly cast Non-Detection, but he knows what he saw. He casts a Sending spell to Flynn under the guise of letting everyone know "Mira" is all right, but instead opts to let Flynn know that the Mira they found is actually a changeling who casts magic like a sorcerer. Berrik suspects it might be Lotty's old enemy Vi. Flynn relays the message to Lotty with the typical Flynn translation. Lotty, already distraught with the kidnapping of her family, refocuses with a frightening intensity. She tells Flynn to tell Berrik and Null not to let her out of their sight - we're coming. Lotty takes off towards the docks like a speedy, compact terminator, while Grug and Flynn do their best to keep up. On the way, Flynn lets Remmi and Latharial know what's going on.
Back the docks, Null and Berrik are still with "Mira". Null asks if "Mira" is taking the machine to deal with the fireball bead situation in the sewers. "Mira" agrees that this should be a priority, and starts to walk towards to the machine in the middle of the harbour. Berrik takes this opportunity to whisper to Null that "Mira" is a changeling and they need to shadow her and play it cool until their friends arrive. They catch up to "Mira" and find her using Telekinesis to maneuver the ice machine out of the harbour. The ice cracks beneath them and Null voices her concern over the throngs of people still on it - maybe we should stay awhile and let it refreeze? No, "Mira" says we don't have time for that and instead uses Thaumaturgy to usher the public off of the ice. She slowly makes her way back to land, heading for the sewers, while Berrik and Null awkwardly follow. Berrik uses Sending again to update the rest of the party about where they're headed. As "Mira" slowly progresses through the streets to the nearest sewer entrance, Null and Berrik find their delaying tactics to be fruitless. Null tries to ask some pointed questions that only Mira would know but Mira's responses are fine, leaving Null frustrated. As they approach the sewer entrance, Null is bothered by their interactions with "Mira" - Null is pretty good at reading people and this "Mira" has seemed nothing but genuine and helpful. What the hell is going on? On the sewer entrance, "Mira" stands with the ice machine and takes out her Syndicate coin. Both disappear below ground. Berrik and Null have no choice but to follow and hope their friends catch up in time to figure this out. Somewhere out there, Lotty, Flynn and Grug are still rushing to catch up.
In the sewers, Mira asks where to go. Null and Berrik tell her it's right below the Omnimarket and she seems to know exactly where that is, much to their chagrin. Before too long, they arrive at their destination - the chamber, guarded by 6 Syndicate members, is exactly how the Ashen Company left it. Fireball beads embed every surface, barely held in place by the slowly melting ice and Berrik's earlier Sleet Storm. "Mira" gets to work - She places the ice machine and methodically starts making adjustments to the range and intensity of the device. Null and Berrik uncomfortably wait, trying come up some kind of delay or redirect, while elsewhere Lotty, Flynn and Grug hurriedly enter the sewers. "Mira" finishes her work and the machine hums to life, covering the area in an even thicker layer of protective ice. She starts to draw a teleportation circle to her study at the Last Stand Inn - it will be quicker for the three of them to travel this way. Null panics and asks "Mira" to wait, as she thinks their friends are close by. It will be easier to reconvene and assess the situation if we're all together. Surprisingly, "Mira" agrees.
A minute passes and the group sees Lotty, Flynn and Grug approach. Lotty is running, her face full of fury. Null rushes up to meet her and tries to catch her in a hug, whispering her doubts that this actually Vi. Words won't suffice for Lotty - she barrels towards "Mira" and spitting venom orders her to reveal herself. "Mira" backs up, and acts confused. Null repositions to try to intercept Lotty. Grug grapples "Mira", but she manages to Misty Step away. This only fuels Lotty's fury more. Null shouts that Lotty thinks "Mira" is Vi, and begs her to prove her wrong. "Mira" proceeds to not do that, as Berrik dispels her Non-Detection and vocally confirms to the room that she is indeed a changeling. "Mira" tries to flee, but the Ashen Company converges. Flynn pulls her back with Eldritch Blast. Null apologizes before swinging her blade - We have to know. Berrik casts Arcane Hand behind “Mira” to block her escape.
"Mira" then whips out the big guns and changes the game by casting Time Stop, gaining 4 extra turns before her own. She casts Maze on Lotty, banishing her to a labyrinthine demiplane to calm down. She casts Scatter to send Null and Grug over 100 ft away, to opposite ends of the map. Targeting herself as well, she appears next to Null. She then activates Clockwork Cavalcade to end Flynn's Hex on her and regain 100 HP, turning around to cast Bones of the Earth behind her. Stone Pillars rise up from the ground and block the Ashen Company's path of pursuit. Finally, the changeling who took the guise of Mira turns to a stunned Null and gently holds out her hand. "Come with me". She offers to tell Null everything: what happened to her, where she came from, how to break free... but she has to come with her now. Null takes a moment to process, to try to gauge the stranger's intentions. She silently apologizes to her friends and reaches for the outstretched hand.
Initiative ends for the rest of the Ashen Company. Lotty comes back from the maze, still furious. They search for "Mira" but cannot locate her, and it isn't long before they also realize that Null is gone too. Messages to Null go unanswered. Berrik casts Locate Creature to ping her, but then remembers that she's wearing the amulet. The party grows more frantic, especially Lotty - She's already had her family taken away today and now she finds her friend missing too. "They can't have them" she vows, nearly growling. Flynn messages Latharial to update her on what happened. Lotty, Flynn, Berrik and Grug put their heads together. Scrying? No, not with that amulet in play. Lotty can break the infusion, but only on a long rest. That's too long. What about the portraits at the villa? Maybe! They rush off towards home.
Lotty is the first one inside. She quickly scrolls through to find Null's portrait - beneath it reads "Injured. Home." What? She's here? Lotty scrolls to the other portraits, they say the same "Injured. Home". Flynn muses aloud that Null probably two-timed them - maybe we should forget her. Lotty won't hear any of that and starts a frantic search of the premises. The rest join in and tear the villa apart, searching for their missing friend.
*DISCOURSE BREAK*
Null - takes hand of changeling and is teleported to a place that is tranquil, a gentle wind sends leaves dancing through the air. and there is a general peaceful feeling. Her companion walks towards a old, derelict looking cabin, brambles over grown, broken fence and generally unlived in. It feels familiar to Null but she's not sure why. The changeling walks in to the building, the door has fallen off and Null hurriedly follows through the door frame. The changeling starts a fire in the fireplace and tells Null that she doesn't need her weapons, she's of no threat but Null remains cautious and keeps her weapons to hand.
The individual mage hands a sheet of a chair, pulls up a floor board and grabs a bottle of clear liquid and pours two glasses. Null makes note of the back of her companion's neck and sees a large scar where perhaps a tattoo might have been.
Null stands awkwardly at the table and sniffs the liquid, realises it's gin and takes a sip waiting for the seated individual to start explaining herself.
"What do you 'want to know?" Null is asked
"Are you Vi?" Null replies
The individual nods and says "it's one of my names"
"What's changed, have you broken away of Azher?"
"to break away I would have had to been with him, but sure"
"so, the things you did before, that was all you of your own accord?"
"you'll have to be more specific, I've done a lot of things"
"Lotty's under the impression you disintegrated her cousin"
"I've not seen Lotty outside of my guise as Mira, who you are looking for is..." the individual conjures a picture of Calitrax "this woman I believe has been operating as me for some time, the last time I acted against your friend was when I stopped time to steal from Morrow's vault. At that time the person you know as Mira was killed so I took the opportunity to take her place and observe"
"Mira was ashes after the battle of Alya and they brought her back, does Remmi know who you are?"
"He does"
"Why would Calitrax frame you and take your place?"
"Because she knows who I am and knows I have different opinions than her master"
"Why did you steal the shard?"
The changeling pulls her hair aside and shows the scar on the back of her neck "To be free"
"So that's how you did it"
"Yes, like you, I was one of the projects and wished to no longer be bound. The tattoos can be removed but with this scar it cannot be reapplied"
"I don't know what to say, you're the first person I've had a conversation with who knows what it's like - you did it, you broke free. Will you help me?"
"I've always looked out for you, I always will" she reaches in bag, pulls out a small green gem to show Null
"What do you mean you've always looked out for me, I've never met you before"
To which the individual changes shape to Dara, Null backs away and exclaims "You died! you left me"
"You want to know what really happened?" Dara asks
"Yes, I'm tired of not knowing, of being a passenger in my own life"
"Your memory has been changed to protect you, if you think you're ready I can restore you. Be warned it's an all or nothing thing" Dara offers
Null explains "last time I tried to do anything with memory it didn't work"
"I know, I didn't expect you to ever find out until I could free you. This is a shard of divinity, I can use this to free you from your tattoo. you'll keep your powers but be permanently disfigured, the scar carries over in to other forms" Dara shifts to her changeling form to show she still has the scar.
Null urges "Every instinct tell me this is a dangerous mistake but do it, please"
"Why don’t you take a seat, look at the fire and you might need to bite down on something, it might hurt"
Null lies down, weapons off to the side. Surprisingly the person who has been so terrifying is gentle with her and asks "Are you ready?"
"Yeah, I'm ready." Null replies as she readies herself.
Dara gently combs Null's hair aside, takes the shard and thrusts it in to Null's neck like a knife. Null feels the worst pain she's ever felt in her life, every nerve feels like it's on fire and frozen all at once, she vomits and then a wave of peace comes over her. Dara mage hands over two looking glasses for Null to see. Null shakenly takes the glass and sees burnt and scarred flesh where the tattoo used to be.
Null takes off the amulet of non-detection "I need to test it, tell me who is our enemy"
"The Marionettist, Alistair Azher, anathema to peace and justice"
Hearing the words that woudl previously have triggered Null in to a murderous rage Null feels nothing but tranquillity, the sound of leaves outside and the crackling of the fire.
Null suddenly but awkwardly hugs Dara "thank you"
"You're welcome" Dara seems shocked by the affection and has a tear running down her cheeks
"Are you alright?"
"Yes, sorry, I've waited for this moment for a long time and I'm just glad you're free of the yoke"
"What happened to you, why did you leave?" Null asks
"It's easier to show you" Dara says and presses her forehead against Null, transferring years of memories back to Null.
Null sees herself as a young child in this very cabin, playing with with two siblings (like Lotty described)
- cut -
Null is being violently taken away, her brother is killed, her father already dead. Her mother is unconscious being dragged away. Null and Dara are being pulled away from the family
- cut -
a little older playing in orphanage, when Null is bullied Dara stands up for her
- cut -
The sisters are adolescents now, together they are escaping wild chaotic magic, running through the streets and they talk about needing to be different people. They decide on the Null & Dara personas; Dara says they're being followed because of something done to Null and Dara needs to grow in power and knowledge to free them both. Null says they can do anything together and begs her sister not to leave.
Null now realises when Dara died her memory was modified to think this happened and the memories of her life goes on as Null remembers.
From Dara's perspective, after leaving Null to think she was dead she finds life as a sorcerer - Vi. As Head of Arcane Operations for the Morrow cartel she finds a way to get close to the shard of divinity. Later, Vi works with Remmi to convince a group of would-be adventurers to defeat Morrow in the name of ending slavery but really to help his friend. Vi has been watching over Null ever since in the guise of Mira. Dara shares memories from the perspective of of random merchants and passers by that Null has had meaningless interactions with that she now realises was her sister waiting for the right time and resources.
As the vision fades Null is back in the cabin and realises this person is her sister who has been protecting Null since they were taken away from her parents. Even though Null doesn't really know this person she has given Null her freedom.
Null is overwhelmed with her feelings, going through shock, anger at feeling so alone for so long when she didn't have to be, before finding joy with the connection and shared experiences with her sister. Finally knowing the truth of her past.
Null asks "I have so many questions, how much time do you have?"
"I have done what I set out to do, however much time you want" Vi answers.
"I was mean to you as Mira, I'm sorry"
"It's ok, how would you know, I didn't want you to know. It was a risk and only Remmi knew. He was attacked by Calitrax I believe, I convinced him to use my name - better for people to hate me than suspect me. I did not intend to tell you yet but your friend Berrick noticed that I'd let a spell slip in my encounter with the assassins."
"When were you going to tell me?"
"I don't know, I've been afraid to. What if I told you everything and you hated me for it. I was building up the courage, put it on the back burner so I didn't have to face it"
"what are our names? Are they Null & Dara, Null & Vi? something else?"
"I can't remember what our mum called us but whatever you want to be called I will call you"
"Null feels good - what do you want me to call you?"
"I've been living as Vi for 11 years, I think that's who I am for now - but you might have to tell your small friend some things, she definitely wants to kill me. You can tell them I took you away and you took me out and I'll just stay here and you can visit when you want"
"What do you want?" Nulls asks
Vi replies simply "Just to get to know you, to be free"
"We're taking the fight to Azher, will you join us?"
"If you want me there?"
"I just got you, I want to keep you safe, do you just want to stay here?"
"Whatever is easiest"
"Sounds like you've been living most of your life for me, for someone else. In setting me free you set yourself free. What do you want, do you know our mother is still alive?"
"What?" Vi seems shocked "How do you know?"
Null explains "In Ezra's towers a scrying orb allowed scrying through time and protection, Lotty saw her in a hospital there with Trolley, convinced she never had kids. I'm going to save her."
"I think, of course, maybe I can infiltrate there and get some information, help."
"Be careful, you don't have to be alone anymore"
"I know, I think I might rest here tonight and head there tomorrow, start scouting it out. Are you able to reach out? Do you have anyone that can send communication spells?"
"Berrick, Flynn, I can't"
"I'll check in with you tomorrow, you can tell me your plans but I think I'm going to scout things out early - give you time to smooth things over with your friends."
"You don't want one night to catch up, spend some time together?"
"You can stay, our old beds are still here."
Vi sends a sending spell to Flynn to let him know Null is ok and to send her a message.
Flynn does and Null lets him know a lot has happened but it's good and she'll see him soon and she loves everyone. Flynn tells Lotty that Null is ok, and she loves him. Lotty interrogates him and starts to calm down just a little. Berrick asks Derrick to send a message to Null, Derrick seems to have taken on a new outlook in the last day or so and Null hears Berrick's voice say "hey Null baby, how you doing? We're all worried about you hear, holler back" Trying to match the unusual tone Null replies "hey, yo, all good here see you on the flip side"
Null & Vi spend the evening catching up talking late in to the night, sleeping in their childhood beds.