Interlude: year long down time activities

After the battle at Alya the Ashen Company are left with lose leads and dead ends, with Nassandrial again running from the battle, the Cartel's armies nowhere to be seen the group decides to take some time in Sierrona to regroup and gather themselves. Purchasing a Villa together they have a place to call home when in Sierrona and a tavern to bring them some combined income.



Berrick

Berrik starting with: 10,520 GP | 33 DP | 25 FP 
 
Narrative Summary:
 
With some relative stability now ensured with a place to live and a new business venture on the go, Berrik spends the year focused on several projects to, in his mind, further increase his usefulness to the group. He dedicates himself to more of the arcane, mastering several new spells, including a particularly devastating one inscribed in the spellbook recovered from a would-be assassin back in Zanidonia. The components are costly but with the impending danger of Vi and the constant threat of a certain shape-shifting dragon still on the loose, Berrik believes these spells, specifically his new ability for True Seeing will be quite handy…
 
Null’s tattoo not forgotten, Berserk does what he can to research anything related to memory-altering spells to try and get a bearing on whether Null was (or currently is) subject to memory modification regarding her tattoo. He’s determined to find a path that could be taken to cure her, remove the tattoo, and restore any memories she may have lost.
 
Throughout the year Lotty and Berrik spend time teaching one another their specialities - Berrik schools Lotty in his particular way of divining the arcane in the natural world around them, and Lotty teaches him the basics of enchanting items and tools, creating a ring for Cade as a demonstration of her craft.
 
Berrik travels with Null and Silas on a scouting mission to Zanidonia, in the hopes of identifying any logistical weaknesses in the defences of the current regime. He splinters off on their travel back to Sierrona in order to spend some time in various villages and towns around the Ulvari Coast, trying to gather any rumors or whispers of Green Dragon sightings of possible lair locations of their foe. 
 
And of course when in Sierrona, Berrik spends the evenings at their Villa pondering the cube.
Property: Tier 2 Villa (833GP as his share). Tier 2 Business (1667GP as his share)
Training: Expertise in Arcana (5000gp, 10dp). Proficiency in Enchanters Tools (250gp, 3dp), learning Disintegrate from the Assassin’s spellbook (300gp, 2dp)
Shopping: Enchanter’s Tools (25gp), an ivory statuette carved in his likeness covered in gems (1500gp), Costco-sized tub of True Seeing component paste (4 castings, 100gp)
Research: Scouting mission to Zanidonia - total roll of 11 (1dp). Research on memory-altering spells: total roll of 18 (1dp), Investigation into any sightings of a green dragon or possible lair: total roll of 21 (1dp)
Side Hustle: Berrik’s divination has proven to be a boon when it comes to playing dice in the local tavern. His Gods love to see him hustle. Gained 880gp (8dp spent)


Cade

After the battle in Alya, no news is heard about the what happened to Sextus and Sepia and their army of constructs so the Ashen Company decide to rest for a while in Sierrona.

Remy had suggested a number of times that they move out of his tavern so the Ashen Company decided to buy their own Villa and Tavern. The Tavern is known as ToMorrow's Folly being both a pun about how patron's will often feel the following day after a night of drinking but also about how the group came together with Morrow's downfall.

Cade also decides to make his own business and buys a plot of land within the city. Using his magic to grow plans he crafts an elaborate small forest with the center being a shop called Cade's Rare Mushsroom and Wild Herb Emporium that is covered by a large canopy of trees. It does not fit in with the rest of the architecture of the city but people seem to enjoy the oddity of it.

Feeling a new tie to the Divine Pansophical, Cade ventures off and performs several acts of service to them all across the Ulvari Coast. He never recalls doing them before, but at the same time they feel like he has always done them.

Knowing that there are still many threats out there for the Ashen Company, he works with Lotty to craft a Ring of Skill in Investigation and proceeds to spend most of his time doing a number of investigations to find news of Elric, the Green Dragon, Sextus and Sepia, the Army of Constructs, Vai, Ezra, as well as some research into the whereabouts of a magical item known as a Moon Sickle. Additionally, he becomes very curious about the state of the Monastery he use work at and their Exaltium mine so travels there stealthily just to find out what is going on.

Cade sends a letter to Kolemos and extending his simpathy and sorrow over the death of Khalis by Elric. He describes what happened to Elric by reading the Demononicon. At the end of the letter, Cade states that he knows he will never be welcome in Portas again but if Kolemos or Portas ever need his help he promises to always do everything he can to help them for the pain he has caused them.

Cade travels with Lotty & Null to Palarino and they work with Fallah for news on their former party member Geshut that was kidnapped.

Continuing his previous work helping local farmers, Cade takes a few side jobs helping their crops grow using his Druid Craft.




Kel

TBA


Lotty

When the Ashen Company decide to set up ToMorrow's Folly Lotty initially finds herself occupied in repairs and renovations and is happy to stay in Sierrona for a month or two enjoying being close to her family before the familiar wanderlust sets in for her again. She convinces her old friend Rhone to take a trip to the Lunar Sisters monastery with her as he's owed a little time of Remmi. Whilst Lotty expects a several month trip Rhone's military organisation and precision sees them returning Singe's mask, telling tales of his glory (and learning some new secrets about their old friend) and returning to Sierrona in no time at all.

Lotty, Cade & Null take a trip to Palarino to see if there is any news of Geshut, hoping to recover good news about their old friend.

Lotty is intrigued by Berrick's spellcasting, being so different from her own surgical and mechanical ways she wants to learn more about the visceral methods Berrick uses, in return Lotty shows Berrick some tips and tricks and tricks using enchanting tools and as Lotty enchants a ring for Cade she helps show Berrick how to use his new tools.

Towards the end of the year Lotty is getting itchy feet again and finding the Booty Taker in port she convinces Kraz to take her on for a few weeks work, she mostly spend her time carrying out odd repairs and singing with Carr in the crows nest but given Kraz seemed to tolerate her. Finding her makeshift crafting station still at the bottom of the ship Lotty takes a focus orb she purchased and carves in to it the Ashen Company Sigil and fixes it to an amulet in her spare time.




Null

The conclusion of the Battle of Alya was mysterious and left more questions than answers, but it was decisive enough for the now Free Cities of the Ulvari Coast. Amid the joyous tumult of the new geopolitical situation in the region, Null joined the rest of the Ashen Company in laying down roots in Sierrona. Together the party purchased a villa, a home base to call their own as each member looked to their own pursuits. They also purchased a tavern, called “ToMorrow’s Folly”, flagging the ties the owners had to the demise of Morrow Massani, as well as the hangover a patron might experience after a night of overindulgent fun there.
Soon after the party’s return to Sierrona, Null purchased a compact blank book, lightly embossed on the cover with the sigil of the Ashen Company. Knowing that she could no longer rely on the veracity of her memories, she decided to begin keeping a journal as a sort of contingency in case of any future doubts. She generally writes in it every night - the act of recording her daily activities seems a little silly to her at first but she soon gets used to the routine. If it makes her feel like she has even a little bit of control over her looming problems, she’ll gladly do it.
Feeling the need to have more of an upper hand when it came to seeking answers to difficult truths and playing dangerous political games, Null pursued membership with the Brokers of Secrets. The Ashen Company pointed Null in Fallah’s direction and so began the collection of secrets. After initially gaining membership with secrets such as Magga’s fey heritage and the true nature of the ruler of Zanidonia, Null continued her rise through the ranks, eventually gaining the title of “Handler” in the guild. At some point over the year, Null also accompanied Lotty and Cade to Palirano as they worked with Fallah and the Brokers of Secrets to unearth any news of Geschut and their adrift former party member Elric.
Null eventually worked up the courage to reach out to the Exchange in Pacapa. Having worked with them, for them, and around them over the years, she wanted to confirm specifics of her own life and career in Pacapa. Comparing the information with her own memories, she tried to pinpoint any discrepancies or missing details -  any clue as to where reality and her recollection might have diverged.
Not wanting to leave the issue on the backburner, Null, Berrik and Silas covertly travelled to Zanidonia to scout the situation there. Null attempted to gather intel on Calitrax’s rule and gauge how it was affecting the populace. She also tried to unearth potential allies, those opposed to Calitrax who might be of aid when the time came to retake Zanidonia. While there, Berrik also drew on his military experience to identify logistical vulnerabilities that could be exploited. On their way out of Zanidonia Null picked a flower - something beautiful and resilient in the middle of the perpetual winter climate. She tucked it into her journal to preserve it for the journey back to Sierrona. Null gifted it to Latharial upon her return -  a small part of Zanidonia to keep until she could go home again.

Mechanical Summary

Property: 

  • Contribute 833 GP to cost of Tier 2 Villa 

  • Contribute 1667 GP to Cost of Tier 2 Business (Tomorrow’s Folly) 

Gained from Property: Local Prestige, No Cost of Living 

Total spent on Properties: 2500 GP 

 

Guild Progression: 

  • Join BoS Operative tier: Use 2 known secrets, Purchase 1 local secret (3 dp), Spend 2500 gold.  

  • Join BoS Handler tier: Purchase 3 regional secrets (15 dp), Spend 5000 gold. 

Gained from BoS: Arcana Proficiency (Operative tier), Investigation Expertise (Handler tier), +4 to research rolls (Handler tier) 

Total spent on Guild: 18 DP, 7500 GP 

 

Conduct Research: 

  • Reach out to the Exchange to research Null’s life in Pacapa, trying to pinpoint anything that does not match her memory. 

Details of roll: Conduct Research on Null’s life in Pacapa – Investigation (+8 from Expertise, +4 from BoS) - 1 dp 

Total of Roll: 25 (base roll 13)

Total spent on Research: 1 DP 

 

Conduct Scouting Mission in Zanidonia with Berrik and Silas: 

  • Search for intel on Calitrax’s rule in Zanidonia, and how it affects the populace. 

  • Try to identify potential allies in Zanidonia. 

Details of rolls:  

Conduct Investigation on Calitrax’s rule and how it affects the populace – Investigation (+8 from Expertise, +4 from BoS) - 1 dp & Identify Potential Allies in Zanidonia – Insight (+11 from Expertise) - 1 dp 

Total of Roll (Investigation on Calitrax’s rule): 14 (base roll 2)

Total of Roll (Identify Allies): 30 (base roll 19)

Total spent on Scouting Mission: 2 DP 


Shopping:  

  • Now knowing she can’t really trust her own memory, Null wants to start keeping a journal. 

Details: Shopping – 0dp – Purchase 1 Book (compact, blank journal) = 25 GP 

Total spent: 25 GP 

 

Side Hustle:

  • Not wanting her skills to get rusty, Null indulged in a little bit of crime. Just a little bit of pickpocketing, some burgling. It’s fine - they probably deserved it.

Details: Side Hustle - 6dp + 660 gp

Total spent: 6 DP

Total earned: 660 GP

 

MISC: Tag along to Palirano with Lotty and Cade for their business with the BoS. Ask Lotty to switch infusion from Repeating Crossbow to Boots of Speed. Learn “Walk it Off” Exalted Maneuver from Local Prestige.

 

Null ending with: 805 GP - 10 DP - 32 FP S



Silas

During the interlude Silas pursues his membership into the Wardens of Balance and undertakes the Ritual of Balance. During this time Silas goes out to different areas where the Wardens send him to perform 3 Regional Acts of Balance. Silas also pays his dues to build a Villa and a Tavern with his friends in Sierrona. Besides all this, Silas further pursues his training as a Paladin, choosing to further his spiritual training, Silas decides to drop the blade manoeuvres he’d learned over the years to begin learning to fight in a different way. Silas Respecializes from a fighter 7/ Paladin 3 to Paladin 11.
Even with all this going on, Silas still goes out to do what he loves- Fighting. Telling Stories of the past. Performing acrobatics and wowing crowds with his blade and his new found magic. Silas also goes to find the orphans of Zanidonia and spends as much time as he can spare there, especially with his human friend Nikolai whom Silas wants to take under his wing and train at some point. Possibly adopt when this is all over.


  1. Complete Ritual of Balance - 3 DP

  2. Pay Guild Fees for Warden Tier  (-2500 GP) (Proficiency in Arcana)

  3. Pay Guild Fees for Praetorian Tier (-5000 GP) (Expertise in Athletics)

  4. Complete 3 Regional Acts of Balance - 15 dp

  5.  Pay GP towards Tier 2 Villa - (-833 Gp)

  6. Pay GP towards Tier 2 Income Property (Tomorrow’s Folly) (-1667 Gp)

  7. Learn Walk It Off Exalted Maneuver from Local Prestige

  8. Cade buys Level 5 spell Scroll from Silas (+500 gp)

  9. Side hustle 35 DP (+4025 gp)